MAX GLASCOTT

ART LEAD / TECHNICAL ARTIST
3D GENERALIST / EXPERIENTIAL DESIGN
GAME DEVELOPMENT / SOUND & MUSIC
11 projects
Supernatural2019 – 2025
[001]Meta · Within

Supernatural

A VR fitness platform taken from early concept to a flagship Quest title, and through acquisition by Meta. Joined as an early design hire, left as the lead running technical art.

VRUnityTech ArtTeam Lead
TRIPP2017 – 2019
[002]TRIPP, Inc.

TRIPP

Early-stage XR startup. Built the artist pipeline from nothing: the toolsets, conventions and look that the product shipped on across headsets and mobile.

VRUnityPipelineArt Direction
VERMILION2026 – present
[003]Vermilion LLC

VERMILION

Multidisciplinary indie studio co-founded with a longtime collaborator. Games, creative technology work-for-hire, and self-published art and music.

StudioCreative DirectionBrandGame Dev
Show2014
[004]PRYSM · M1 Interactive

Show Visual

Large format content for permanent install, events and live shows. Built for passive playback as well as interactive / reactive performance.

VenueLEDCinema 4DUnity
PepsiCo2016
[005]PepsiCo · Imaginary Forces

PepsiCo Westfield

PepsiCo's brand expression at Oculus in NYC. 19 gigantic digital screens, 14 unique brands, 350,000 daily commuters. I was a contract animator at Imaginary Forces working on character animation, particle simulation, materials and rendering.

LEDINSTallationmotion
Unannounced2026 – in development
[006]Vermilion LLC

Unannounced

Sci-fi action rogue-lite in development, with a long-term strategy layer wrapped in a cryptic narrative. Concept art through in-engine environment.

GameConceptUnitySci-Fi
Idle2026 - In Development
[007]Vermilion

Idle Mile

Idle Mile is a chill lofi incremental game that spans thousands of miles of unique biomes. Relax and take it all in. Collect salvage, upgrade your vehicle, listen to an all original library of music, and keep your eyes on the road...

gameunityindiecurrent
Wonders2012
[008]Adler Planetarium · M1 Interactive

Wonders of the Universe

Permanent interactive gallery at the Adler Planetarium. Projection-mapped walls and sensor-driven interactives in Unity. Touch screen applications driven by AS3 multi-display flash apps deployed thru Air.

InstallationProjectionInteractiveMuseum
PAX2013
[009]Wizards of the Coast · M1 Interactive

PAX 2013 — Magic: The Gathering

While at M1 Interactive, we built large-format projection mapped content for the Wizards of the Coast trade floor presence at PAX - a curved wall driven by a kinect that let users walk up and throw fireballs across a 30ft span in a literally explosive skill based interactive.

Large FormatLEDTrade ShowMotion
Black2015
[010]Luxloop

Black Cloak

Immersive dining experience with a wraparound projected environment scored to the courses.

Immersive DiningProjectionExperiential
Design2026
[011]Personal

Design / Branding

Various product , brand and design exploration for mobile, web, and print

TypeCinema 4DLook Dev
Profile

Max Glascott is a technical art lead, creative director, and generalist based in Los Angeles. Over twenty years he has shipped VR platforms at Meta and Within, launched an XR startup's art pipeline, worked as staff and contract animator in studio environments, and developed installations for museums, trade floors and live performance. He now co-runs VERMILION, a multidisciplinary studio making games, tools and client work.