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I am Seasoned XR professional with over 20 years of combined industry experience across VR development, 3D animation, post production and interactive design. I love working solo but love leading teams bridging the gap between artist and engineer delivering experiences in gaming, entertainment, commercial platforms, and beyond.
I believe firmly that all creative mediums share a simple DNA, whether we’re talking about cooking food, writing a story, or producing a piece of music - we’re putting the right ingredients in the right place at the right time - and what is “right” is what makes the artist.
RECENT WORK \\
Supernatural : Meta / Within Ltd. 2019 - 2025
Joining as an early member of Supernatural’s design team in 2019 through acquisition in 2023 - 2025 I evolved my role as a 3D artist and Unity developer into a technical artist and manager working closely with designers, engineers and leadership, pushing creative and technical implementations for novel VR fitness experiences, actively involved from prototype to finish. I’ve been lucky to work on long term projects with noteworthy contributions to :
Fitness modality asset creation and gameplay tuning
Standard 3D asset creation pipeline into Unity with potential ownership of full stack assets (models, textures, shaders, materials, animations, SFX, VFX, prototypes etc)
Multiplayer modality asset creation and gameplay tuning
Close collab with design and studio to prototype tutorial
Co-Direction of MoCap assets for final tutorial implementation
Polish and Finishing phases up to release
UI/UX polish and implementation across quest app from product launch onward, bridging gap between design and eng to maintain standards within Unity
Management of tech art, environment artist, and sound design team members
Close collaboration with GFX engineers to develop HDR pipeline within a custom framework to enable Env artists to produce high quality HDR capable assets with a custom lighting toolset
Primary tools and skillsets :
Modeling & 3D asset management : C4D / Blender
2D asset creation (textures, UI, VFX, Animation) : Adobe Suite (PS, AE, Premeir, Illustrator) Figma
Engine and Prototyping : Unity 3D - C#, ShaderGraph, ShaderForge, Basic HLSL/ShaderLab, Shuriken PS, Timeline Sequencing, UI frameworks (unity UI and custom frameworks)
Sound Design : Ableton Live / FMod
Mocap Co-Direction / Supervision for in headset implement
Marketing Composites - Shea Coulee Guest Series
UNANNOUNCED SCI-FI ROGUE LITE:2021 - present
Building on concepts and prototypes from years of experiments working solo and with a few collaborators, I am excited to kick off the development of a new game built in Unity yet to be announced. Updates soon. Follow @defector033 on Instagram for more.
THE ABOMINABLE TWITCH
I have been writing, producing and performing music as The Abominable Twitch since my teenage years in 1998. Explore my music on Bandcamp : https://theabominabletwitch.bandcamp.com/